Saskatchewan 2026

Gaming as Proto-Politics

Non-School Skills in a Remote Learning World

How kids like Liam (13) and Jackson (12) are forging essential future skills through online gaming — layered with the realities of remote school.

Start Exploring
🎮
Liam, 13
ShadowStriker47 GuildWeaver EchoLurker
💻
Jackson, 12
GhostRipper88 CrewAlly42 SuburbStrategist

The Setup & Why It Matters

📚

The Scene

Liam in the living room, tablet glowing, juggling Fortnite and Zoom tabs. Upstairs, Jackson in his bedroom, laptop humming through Valorant or The Sims 4.

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School System

Saskatchewan's remote school — endless Google Classroom modules, glitchy calls on prairie ecology — drills basics like math and history.

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The Real Training

Gaming forges "proto-political" chops: creating persistent identities across networks, like future actors managing sock puppets for influence.

Skills Schools Don't Teach

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Compartmentalization
📖
Narrative Adaptability
👁
Digital Vigilance
Ethical Navigation
SASK DLC

Remote learning amps it up — deadlines clash with raids, teachers ping for attention (coercivity), forcing time management and autonomy to carve play space.

01

Compartmentalization

The "Mask Management" Muscle

💡

Kids wall off personas to avoid leaks — a skill for real-life adaptation.

Persona Switcher

Click a persona to explore each identity

Liam Fortnite
Aggressive sniper
"You're done, noob."
Aggressive Taunting Combat-focused
Liam Roblox
Warm diplomat
"Hey team, let's flank left."
Diplomatic Supportive Alliance-builder
Jackson Valorant
Lone agent sharpshooter
Silent. Precise. Deadly.
Lone wolf Precise Independent
Jackson Among Us
Loyal crewmate
Builds trust before subtle plays.
Loyal Trustworthy Strategic
SASK DLC

Remote classes add a third switch — muting Zoom for games, half-listening to lessons. A notification buzz? Prioritize: submit notes or finish the match? One slip risks bans or low grades.

🏫 School Says

Push one "true self" for projects.

VS

🎮 Games Teach

Iron focus, resilience, and self-control. Failure hones autonomy — no teacher oversees.

🏆 Real-World Payoff

Preps for job interviews (polished persona) vs. friend chats (raw you). In politics? Compartmentalize campaigns without fracturing core identity.

02

Narrative Adaptability

Storytelling on the Fly

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Crafting evolving backstories to hook others, blending empathy and improv.

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Liam as EchoLurker

Minecraft

Click to reveal strategy

The Infiltrator

Lurks during "independent study," posing as a noob — "Hey, how'd you make that redstone trap?" — or trader with prairie nomad lore to infiltrate servers, gathering rival intel on hoards and raids.

🏠

Jackson as SuburbStrategist

The Sims 4

Click to reveal strategy

The Community Architect

Builds sim families with "community leader" histories — brokering deals while spying, texting Liam ideas to inspire Minecraft plots. Different games, same skill: improvised fiction.

SASK DLC

Essay prompts echo this — write a "fiction" story? Use game practice. But coercivity hits: teachers demand "show your work," forcing quick tweaks. Hundreds of chats balanced with homework during lunch under covers.

🏫 School Says

Fixate on essays and facts via lectures.

VS

🎮 Games Teach

Reading reactions, endless iterations from forums. Shared schemes strengthen bonds despite separate rooms.

🏆 Real-World Payoff

Seeds activist narratives or spy covers tomorrow. Levels empathy where play meets purpose, building invention while dodging check-ins.

03

Digital Vigilance

The "Burner Mindset"

💡

Spotting and mitigating threats in networks — proactive paranoia for security.

Threat Assessment Dashboard

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Shared Slang

Links accounts across platforms

HIGH RISK
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IP Traces

Tracks physical location & identity

HIGH RISK
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Spotty Wi-Fi

Connection drops expose activity

MED RISK
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Overlapping Logins

School VPN clashes with game sessions

MED RISK
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Open Tabs

Family accounts reveal hidden activity

LOW RISK
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Anti-Cheat

Platform tracking & behavior monitoring

HIGH RISK

🛡 Countermeasures

Alt-emails Free VPNs Timed switches Tab hiding Discord coaching
SASK DLC

Competing priorities: 5 PM deadline vs. raid? One exposure means lost puppets or "distracted" flags to parents. Screen shares for learning YouTube guides during "free time."

🏫 School Says

"Be safe online" in basic modules.

VS

🎮 Games Teach

Curiosity + caution from resets and bans. No hand-holding — frustration becomes savvy.

🏆 Real-World Payoff

Breeds cybersecurity instincts for net wars. Teaches shadow teamwork. Preps for data leaks toppling careers.

04

Ethical Navigation

Gray Zones & Moral Flexibility

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Weighing deception's pros and cons, exploring beyond black-and-white rules.

The Moral Spectrum

Drag the slider to explore the gray zone

😇 Rule-Follower 🤔 Gray Zone 😈 Rule-Breaker

Most gaming moments live in the gray zone — where real learning happens.

Liam

GuildWeaver builds empires through trust. ShadowStriker trolls for laughs. Leads pranks over voice, but guild trust empowers.

Tension: Building trust vs. exploiting it
Jackson

Joins hesitantly in Among Us sabotages or Sims manipulations. Targeting younger players stirs guilt.

Debate: "Was that fair, bro?"
SASK DLC

"Digital citizenship" lessons warn against bullying, clashing with play's freedom. Black-and-white pledges vs. shades: skip a post for a win? Autonomy in private reflections during prairie bus rides.

🏫 School Says

"Don't lie." Clear rules, no exceptions.

VS

🎮 Games Teach

Blur morals — glee from wins, guilt from betrayals. Life dispenses nuance via discussions.

🏆 Real-World Payoff

Preps for politics' mazes (bend truth for goals). Builds flexibility without judgment, logging ethics from all corners.

The Bigger Picture

Liam and Jackson aren't wasting time — they're forging a "networked self": adaptability, vigilance, creativity across games and Sask remote's grind.

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Schools Handle

Reading, math, basics

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Games Deliver

Trials with no safety nets, balancing pulls for true autonomy

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The Payoff

Adult edge where cunning beats candor, amplified by brotherly code over distance

In a post-truth world, these kids simulate statecraft early.

References

  • Saskatchewan Education remote learning guidelines (2025-2026)
  • Gaming studies on identity (Pew Research on digital literacy, 2024)

What Is Stagecraft?

Stagecraft = the engineering of perception

Stagecraft is the deliberate design and control of everything the audience sees, hears, and feels in order to produce a specific interpretation of reality.

It is not the performance itself.

It is the system that makes the performance believable.

The Stagecraft Stack

STAGECRAFT STACK
Environment set, lighting, background
Actors who appears, costume, posture
Timing when things happen, sequencing
Framing camera angle, distance, focus
Sound voice tone, music, silence
Script what is said, what is not said
Access control who is allowed to see behind the curtain